Hello everyone and WELCOME to the mid-February 2023 wipe! Today we’ll be wiping the server at 2pm EDT. Included in this wipe is the Skill Tree XP. The BP’s won’t wipe until the first Thursday of March and that cycle will continue from now on.
The new map is a customized procedurally generated map, size 4500, with all of the standard monuments along with some custom ones. If you’ve been watching the map update preview channel in Discord, you’ve already seen some of those monuments! Our events will include some old favorites and some new ones. These events will be listed prior to the wipe. We may have some additional plugins added to the server.
I plan on creating a new player hub on the server this wipe. It will be a place relatively close to most spawns that will have everything a new player needs; workbenches, recyclers, furnaces, etc. It will also have a hotel where players can rent a room for 5 scrap per night. Each room will have a bed and a box to store personal items in. To renew your stay, you’ll go to the hotel clerk NPC in the lobby. If you outstay your welcome, any loot you’ve stored away in there will go bye-bye so make sure you pay for your room or get your stuff out.
There’s not much else going on for this wipe. The next Rust update isn’t for 2 more weeks so this should be a relatively easy one for us.
Box sorter makes housekeeping easier in multiple ways
An intuitive interface that is visible while looting boxes allowing players to select its category.
The selected category is displayed both by changing the skin of the box and by displaying the category while looting.
Two carefully placed buttons enables quick moving of category items and sorting of items already in the container.
Food is always default category for refrigerators and independent of its skin
To use this, first open a box.
Under the box inventory, you’ll see “Box Sorting”. Depending on your UI settings on the server, you may have the Skill Tree XP bar here or the Backpack icon here. I recommend you turn those off with /togglexphud command (Skill Tree) or /backpackgui (Backpacks). The XP bar can be moved to another place on the screen with the /movebar command. To designate a box for one specific category, such as weapons or clothing, click on the respective button. The box will be reskinned to a category specific skin.
You will notice the category name is now in the Box Sorting UI and the box has been reskinned. To move only the items in that category to the box, press the arrow in the top right of the inventory UI, next to the new Sort button. This will put all items of that category into the box. Note: You can manually put anything you want into the box.
You can use the new Sort button to sort the contents of the box or you can use the old Sort button that is in the container’s UI. Both work.
If you use /remove on the box, it loses it’s category, but you can deploy it again and reselect the category. The category can be changed at any time by clicking on the current Category name in the Box Sorting UI.
Hello everyone and welcome to the February 2023 Rusty Old Gamers news! This is the first time I’m using the website to publish our news. It’s a better platform for one way communications with the community, as it gives me more flexibility in my post than Discord does.
The next wipe/Rust update is Thursday February 2nd at 2pm EST. Facepunch will release a patch at that time. This patch is expected to be a big one, which introduces new features. It is very likely that some plugins will have some issues when the patch comes out. I will try to be on as much as possible after the wipe to keep up on any issues.
The map for this wipe is Gravis Island (https://lone.design/product/gravis-island/). This map was featured in the official Rust Community Blog and hosted on many official Rust servers. It’s on the small size, being only 3700km compared to the normal 4800 – 5000 km map we usually run. It has an assortment of custom monuments along with the standard Rust monuments.
I am not planning anything game changing this wipe. The events will be decided the day of the wipe. The only thing of significance that will change is the wiping of blue prints and skill tree XP. This wipe we’ll wipe blue prints on February 2nd and on February 16th, we’ll wipe Skill Tree XP. From that point forward, we’ll continue that alternating wipe schedule. This way, both will still wipe monthly, just at different times.
I am continuously working on updating the website, adding new guides for our plugin as time allows. If you have any plugin you’d specifically like to see featured, please send me a message. That’s it for now! See you on Gravis Island!
Virtual Quarries plugin (https://codefling.com/plugins/virtual-quarries) is a large upgrade to quarries in RUST. You can create and place quarry that will dig any type of resource and access them all over the map! VQ’s work as follow:
Buy or craft a quarry and several survey charges. You will need 1 survey charge for each attempt to find the resources you want to mine. Next, type /vq to open the Virtual Quarries menu. Press the + symbol.
On the next page, click on the Search button. One Survey Charge will be used. You may or may not uncover resources. If you are happy with the resources you found, continue to the next step. If not, continue pressing Search until you’ve found what you want or until you are out of Survey Charges. When you found what you want, click on the Place button as seen below.
Once that is done, you’ll be brought to a screen like the one below where you can put fuel in your VQ and start/stop/delete it.
Instanced Quarries, Pumpjacks and the Giant Excavator
Another aspect of VQ is that it allows for instanced quarries, pumpjacks and Giant Excavator. With this enabled, all three of these will be running 24/7. You just have to put in the diesel and the resources will be generated. No one can access anyone else’s fuel or resources. At the Giant Excavator, the resources will appear in both hoppers, so if you take it from one, it’ll be gone from the other. This allows multiple players to run all of these locations without fear of losing their fuel or resources.
The Bag of Holding plugin (https://lone.design/product/bag-of-holding-rust-plugin/) spawns special bags that start off with the ability to store specific categories of items in each bag. For example, you may find an XXSmall Weapons and Ammo bag. In this bag you could only put, naturally, weapons and ammo. Bag of Holding can be upgraded using scrap. If you upgrade a bag enough, you can put anything in the bag. You are no longer restricted to the category of the bag. Bags of Holding spawn randomly in loot containers.
You can take your snowmobile in the water with the Water Bikes plugin! There’s nothing special to do. Just get a snowmobile and hit the water. It works with spawned snowmobiles and the spawnable snowmobiles you buy in the shop.
This plugin lets you build several different types of vehicles:
Buoyancy module. Adds a buoyancy point to the car. The modules should be placed symmetrically or in the center of the machine in order to allow it to float well. Turret module. The module works only if there is a driver in the cabin. It can contain any number of turrets. If the car is closed, then other players will not be able to authorize in its turrets. Jet module When the shift button is pressed, the car accelerates with the help of jet propulsion. For each module of this type, the thrust force and additional fuel consumption can be configured. Any number of fire rocket launchers can be placed on the module. Remote control module A camera is installed in this module, for which you can change the frequency. Knowing the frequency, you can connect to the car using a computer station and control it. Underwater module Allows the car to move underwater.
The modules can be crafted at any work bench, using the custom Crafting Menu.
To build on the water, you need to craft water foundations. Equip and open your Building Plan. You will see two buttons in the bottom right corner that say Craft Water Foundation (Triangle) and Craft Water Foundation (Square). You’ll need wood and frags to craft these foundations. Open your inventory so you can use your mouse to click on these buttons. Make as many foundations as you think you’ll need for the water.
Find a location in the water where you want to build. Keep in mind the tides go up and down and the water foundation does NOT float with the tide. Place one foundation in your quick bar, press the number for that item and press the Fire button to place the water foundation. This is the same process for placing deployables like furnaces and chests.
Next, you will switch back to your building plan and place FLOORS. Do NOT place more water foundations. As you place each floor, one water foundation is used up from your inventory. If you attempt to place a floor without a water foundation, it will not work.
Your foundations can be reinforced by hitting a water foundation with a hammer. You must have a water foundation in your inventory. This allows you to then build down to the bottom of the sea! The screenshot below shows a reenforced water foundation next to a regular water foundation.
Reenforced foundations can also have nets added to them. These nets can capture loot, and even fish! To do this, equip your building plan and select Wall Frame. Line it up with the bottom of the reenforced foundation and you will see the ghost image. Place the Wall Frame. Next, place a net in that frame.
Because water foundations are treated as floors with the stability of a foundation, you can place roofs at “ground level”, which is not possible with normal foundations!
Similarly, you can leave a “hole” where a water foundation would be and place a floor frame with a hatch instead – now you can enter your base from the bottom, underwater!
Reinforcing a water foundation means you’ll be able to build down from the surface to the bottom of the water to create extra layers of protection, or…
Nettings deployed in wall frames underwater will collect random junk items with editable loot tables, including fish and diving equipment! This feature is heavily configurable and can even be disabled.
The stability of the water foundation is always 100% and goes down the higher you built. The stability of a reinforcement foundation also starts at 100% and goes down the deeper towards the seafloor you build. All the decaying things (walls, floors, doors etc) will require appropriate upkeep materials in the Tool Cupboard. Structures can be repaired, demolished, upgraded and removed using plugins. Bases can be raided, taken over or left to decay.
Draw electricity straight from the Power Grid in Rust – on any map, be it a procedurally generated or a custom one! Ladder up the Power line Poles to upgrade their Transformers with components like Root Combiners (to replace missing/stolen/destroyed outlets that you plug into) and Tech Trash (to permanently upgrade power output level, up to a configurable point). Maintain the service with long-lasting Fuses. But most importantly, protect your precious part of the grid from vandalism, theft and sabotage that will inevitably come from those jealous players! Whatever you do, just be careful up there… high voltage happens to be highly dangerous. Always wear protective gear (like a hazmat suit) and don’t touch the wires while they’re live! As a bonus, this plugin also improves vanilla visuals with realistically hanging wires / hoses / Xmas lights, the slack of which (how loose they appear to be hanging) can be adjusted while placing. And this feature is completely optional, too. Goodbye, straight lines that look like steel rods – hello, actual laws of physics!
On our server, the settings have been made so that you can use 1 fuse for the entire wipe. No need to keep going up there to swap out fuses. The pole does NOT have to be within range of your TC. When you go to place the ladders on the pole to climb it, they will appear red, but you CAN place the ladders.
The power only works from 8am to 6pm. You can use the power to charge up batteries or to directly provide electricity to items.
This page will explain three plugins, as they all have to do with base building.
Base Repair
Base Repair allows a player to repair their entire base by hitting a wall with a hammer after typing the /br command to toggle on this mode. The base will repair itself until it’s finished or there’s not enough resources in the TC to repair. This feature is particularly helpful if you find your base damaged by NPC’s.
Auto Base Upgrade
The Auto Base Upgrade plugin lets you upgrade your entire base from your TC. This option is ONLY available to VIP players. There will be a button in your TC UI that says Upgrade. First, select the materials you want to upgrade to by clicking on the resource icon. Clicking on it cycles through the materials. Once you’ve got the right level selected, click on Upgrade. Your base will slowly upgrade until it is done or there are no more resources in your TC to upgrade with.
The image below shows the Upgrade button. The Repair All button is not part of this plugin.
BGrade
BGrade lets you automatically place building parts at a certain level, for example, while placing foundations, you can have it automatically place stone foundations.
To do this, you issue the command /bgrade 1/2/3/4. Each number represents a level:
Wood
Stone
Metal
Armor
ie: /bgrade 3 would allow you to build Metal parts.
You must have enough wood plus the materials to upgrade to in order to upgrade automatically while building. So, to build stone foundations, you would need both wood and stone in your inventory.